40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using UnityEngine;
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/// <summary>
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/// Отображение состояния игры на экране наблюдателя
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/// </summary>
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public class ScreenUI : MonoBehaviour
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{
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[SerializeField] private ShipCounters ShipCounters;
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[SerializeField] private ScoreView ScoreView;
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[SerializeField] private RadarView RadarView;
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[SerializeField] private RadarOrigin radarOrigin;
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[SerializeField] private DepthScreenView depthScreenView;
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[SerializeField] private PressureScreenView pressureScreenView;
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[SerializeField] private AmmoScreenView ammo;
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[SerializeField] private RankView rankView;
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[SerializeField] private HealthSegmentedView healthSegmentedView;
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public void Initialize()
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{
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ShipCounters.Initialize();
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G.ScoreModel.OnUpdate += ShipCounters.Refresh;
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ScoreView.Initialize();
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G.ScoreModel.OnUpdate += ScoreView.Refresh;
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RadarView.Initialize(radarOrigin, G.DangersModel);
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depthScreenView.Initialize(G.PlayerStateModel);
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pressureScreenView.Initialize(G.PlayerStateModel);
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ammo.Initialize(G.WeaponModel);
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rankView.Initialize();
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healthSegmentedView.Initialize();
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}
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}
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