58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using UnityEngine;
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public class GameplayBootstrap : MonoBehaviour
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{
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[SerializeField] private Transform CameraPosition;
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[SerializeField] private EnemySpawner Spawner;
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[SerializeField] private Transform PlayerTransform;
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[SerializeField] private Health PlayerHealth;
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[Header("UI")]
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[SerializeField] private Canvas ScreenCanvas;
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[SerializeField] private Canvas VrCanvas;
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[SerializeField] private ScreenUI ScreenUI;
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[SerializeField] private VrUI vrUI;
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[SerializeField] private RankSystem RankSystem;
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[SerializeField] private EndgameAnimationsStarter endgameAnimations;
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[SerializeField] private EndgameAnimationsStarter endgameAnimations1;
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private void Awake()
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{
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if (!BootstrapperState.MainBootstraped)
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{
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SceneLoader.LoadScene("Bootstrap");
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return;
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}
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GameplayManager.PlayerTransform = PlayerTransform;
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G.Initialize(PlayerTransform.GetComponent<Player>(), PlayerHealth, Spawner.EnemyPrefabs);
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ScreenUI.Initialize();
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vrUI.Initialize();
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ScreenCanvas.worldCamera = CamerasManager.Screen_Camera;
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ScreenCanvas.planeDistance = 1.5f;
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ScreenCanvas.updateRectTransformForStandalone = StandaloneRenderResize.Disabled;
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VrCanvas.worldCamera = CamerasManager.VR_Camera;
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VrCanvas.planeDistance = 1f;
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VrCanvas.updateRectTransformForStandalone = StandaloneRenderResize.Enabled;
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CamerasManager.CamerasPivot.position = CameraPosition.position;
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CamerasManager.CamerasPivot.rotation = CameraPosition.rotation;
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Spawner.Initialize();
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RankSystem.Initialize();
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endgameAnimations.Init();
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endgameAnimations1.Init();
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}
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}
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