19 lines
462 B
C#
19 lines
462 B
C#
using UnityEngine;
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public class SettingsBootstrap : MonoBehaviour
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{
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[SerializeField] private SettingsScreen SettingsScreen;
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[SerializeField] private Canvas SettingsCanvas;
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private void Awake()
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{
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if (!BootstrapperState.MainBootstraped)
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{
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SceneLoader.LoadScene("Bootstrap");
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return;
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}
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SettingsCanvas.worldCamera = CamerasManager.Screen_Camera;
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SettingsScreen.Generate();
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}
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} |