2026-06-01 14:30:48 +03:00

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using Cysharp.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.XR;
/// <summary>
/// Главный загрузчик.
/// </summary>
public class MainBootstrap : MonoBehaviour
{
[SerializeField] TextMeshProUGUI window;
[SerializeField] private ConfigCatalog ConfigCatalog;
[SerializeField] private In.InputType InputType;
[SerializeField] private GameManager gm;
[Header("Настройка камер")]
[SerializeField] private Transform CamerasPivot;
[SerializeField] private Camera VR_Camera;
[SerializeField] private Camera Screen_Camera;
[Header("Sound manager")]
[SerializeField] private SoundManager soundManager;
[Header("Отладка")]
[SerializeField] private bool logging;
private async void Awake()
{
XRSettings.useOcclusionMesh = false;
window.text += "Инициализация диспетчера...\n";
UnityMainThreadDispatcher.Initialize();
await UniTask.Delay(1000);
window.text += "Диспетчер инициализирован...";
Defender.Instance.OnCheckReady += OnCheckReady;
StartCoroutine(Defender.Instance.CheckLicenseCoroutine());
//InitializeMangers();
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
private void OnCheckReady(bool valid)
{
if (valid)
{
InitializeMangers();
}
else Application.Quit();
}
private void InitializeMangers()
{
DontDestroyOnLoad(gm);
if (ConfigCatalog == null)
{
Log("Не указан каталог конфигов");
return;
}
var catalogValidatinResult = ConfigCatalog.ValidateReferences();
if (!catalogValidatinResult.OK)
{
Log($"Ошибка в каталоге конфига: \n{catalogValidatinResult.message}");
return;
}
#region Инициализации
SettingsManager.Initialize(ConfigCatalog.SettingsManagerConfig.DefaultSettingsScheme);
CamerasManager.Initialize(CamerasPivot, VR_Camera, Screen_Camera);
ComPortController.Initialize(ControllerConfig.LoadOrCreate(), ComPortController.InputType.Decimal);
ComPortController.PaymentReceived += WalletManager.OnCoin;
WalletManager.Initialize(ConfigCatalog.WalletManagerConfig);
CountersSystem.Init(ConfigCatalog.CountersConfig);
GameModesHolder.Initialize(ConfigCatalog.GameModesConfig);
In.Initialize(In.GetInputSourceByType(InputType));
soundManager.Initialize();
#endregion
Log("Главный загрузчик отработал");
BootstrapperState.MainBootstraped = true;
SceneLoader.LoadScene("MenuOneRegime");
}
private void Log(string message)
{
if (logging) Debug.Log(message);
}
}