2026-06-01 14:30:48 +03:00

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C#
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using System.Collections.Generic;
public class ComInput : AbstractInputSource
{
private const int PIN_COUNT = 26;
private const char POSITIVE = '0';
private bool[] buttonState = new bool[PIN_COUNT];
private bool[] buttonDown = new bool[PIN_COUNT];
private bool[] buttonUp = new bool[PIN_COUNT];
private Dictionary<InSignal, int> pinMappings = new Dictionary<InSignal, int>();
public override bool Initialize()
{
LoadPinMappingConfiguration();
ComPortController.InputRecieved += UpdateInputState;
return true;
}
// Обновляет состояния инпута когда приходит новый ввод с платы. Дергается событием.
private void UpdateInputState(string input)
{
for (int i = 0; i < input.Length; i++)
{
// Получаем новое состояние пина
bool newState = input[i] == POSITIVE;
// Состояние пина изменилось => пишем в буферы
if (newState != buttonState[i])
{
if (newState) // Пин был зажат
{
buttonDown[i] = true;
buttonUp[i] = false;
}
else // Пин был отжат
{
buttonDown[i] = false;
buttonUp[i] = true;
}
}
buttonState[i] = newState;
}
}
public override bool AnyButton()
{
return false;
}
public override bool GetButton(InSignal button) => buttonState[GetPhysicalPin(button)];
public override bool GetButtonDown(InSignal button) => buttonDown[GetPhysicalPin(button)];
public override bool GetButtonUp(InSignal button) => buttonUp[GetPhysicalPin(button)];
private int GetPhysicalPin(InSignal button)
{
if (pinMappings.TryGetValue(button, out int pin))
return pin;
// Возвращаем значение по умолчанию (для обратной совместимости)
return (int)button;
}
public override void ResetFrameStates()
{
for (int i = 0; i < PIN_COUNT; i++)
{
buttonDown[i] = false;
buttonUp[i] = false;
}
}
//private bool ConsumeButtonEvent(bool[] buffer, int pinIndex)
//{
// bool result = buffer[pinIndex];
// buffer[pinIndex] = false;
// return result;
//}
/// <summary>
/// Загружает конфигурацию маппинга пинов из файла elektro_version.rr
/// </summary>
private void LoadPinMappingConfiguration()
{
//Это будет для прода
//pinMappings[InSignal.UpLeft] = 22;
//pinMappings[InSignal.UpRight] = 23;
//pinMappings[InSignal.DownLeft] = 24;
//pinMappings[InSignal.DownRight] = 25;
//pinMappings[InSignal.CenterSensor] = 0;
//pinMappings[InSignal.Service] = 1;
//тестовая плата
pinMappings[InSignal.UpLeft] = 2;
pinMappings[InSignal.UpRight] = 3;
pinMappings[InSignal.DownLeft] = 1;
pinMappings[InSignal.DownRight] = 0;
pinMappings[InSignal.CenterSensor] = 4;
pinMappings[InSignal.Service] = 7;
}
}