sea-battle-vr/Assets/Scripts/Common/Configs/PeripherialConfig.cs

10 lines
278 B
C#

using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "PeripherialConfig", menuName = "SO_Configs/PeripherialConfig")]
public class PeripherialConfig : ScriptableObject
{
public ControllerDevice Controller;
public VitrinaDevice Vitrina;
}