16 lines
366 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "GameMode", menuName = "Gamemode")]
public class GameMode : ScriptableObject
{
//для отображения в UI
public string Alias;
public string Description;
public Sprite Icon;
public Sprite Background;
public string SceneName;
public int Price;
public int RevengePrice;
}