40 lines
1006 B
C#

using System.Collections.Generic;
using UnityEngine;
public class PaymentUI : MonoBehaviour
{
[SerializeField] private RectTransform GameModesRoot;
[SerializeField] private GameObject GameModeViewPrefab;
private bool initialized = false;
public void Initialize(Dictionary<GameMode, bool> gameModeAccesses)
{
Generate(gameModeAccesses);
initialized = true;
}
private void Update()
{
if (!initialized) return;
}
private void Generate(Dictionary<GameMode, bool> gameModeAccesses)
{
foreach (var gameModeAccess in gameModeAccesses)
{
var go = Instantiate(GameModeViewPrefab, GameModesRoot);
if(go.TryGetComponent<GameModeView>(out var view))
view.Setup(gameModeAccess.Key, gameModeAccess.Value);
else
Debug.LogWarning($"Префаб не настроен или не содержит компонент GameModeView", this);
}
}
}