59 lines
1.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class PaymentUI : MonoBehaviour
{
[SerializeField] PaymentGate paymentGate;
[SerializeField] private RectTransform GameModesRoot;
[SerializeField] private GameObject GameModeViewPrefab;
private bool initialized = false;
private List<GameModeView> views;
public void Initialize(Dictionary<GameMode, bool> gameModeAccesses)
{
Generate(gameModeAccesses);
initialized = true;
}
public void Next()
{
print("next");
}
public void Previous()
{
print("previous");
}
public void Choose()
{
print("choose");
}
private void Generate(Dictionary<GameMode, bool> gameModeAccesses)
{
views = new List<GameModeView>();
foreach (var gameModeAccess in gameModeAccesses)
{
var go = Instantiate(GameModeViewPrefab, GameModesRoot);
if(go.TryGetComponent<GameModeView>(out var view))
{
view.Setup(gameModeAccess.Key, gameModeAccess.Value);
views.Add(view);
}
else
Debug.LogWarning($"Префаб не настроен или не содержит компонент GameModeView", this);
}
}
public void Refresh()
{
foreach(var view in views)
{
view.Refresh();
}
}
}