22 lines
490 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class RankFrame : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI RankNameLabel;
[SerializeField] private Image RankImage;
[SerializeField] private CanvasGroup CanvasGroup;
public void SetRank(RankSystem.RankInfo rank)
{
RankNameLabel.text = rank.Name;
RankImage.sprite = rank.Sprite;
}
public void SetAlpha(float alpha)
{
CanvasGroup.alpha = alpha;
}
}