27 lines
746 B
C#

using System.Collections.Generic;
using UnityEngine;
public static class KeyboardConfiguration
{
public static Dictionary<InSignal, KeyCode> KeyboardMapping { get; }
static KeyboardConfiguration()
{
KeyboardMapping = new Dictionary<InSignal, KeyCode>
{
[InSignal.UpLeft] = KeyCode.Q,
[InSignal.UpRight] = KeyCode.E,
[InSignal.DownLeft] = KeyCode.A,
[InSignal.DownRight] = KeyCode.D,
[InSignal.Service] = KeyCode.F5,
[InSignal.Coin] = KeyCode.F,
[InSignal.CenterSensor] = KeyCode.C,
[InSignal.PeriscopeUpperLimit] = KeyCode.UpArrow,
[InSignal.PeriscopeLowerLimit] = KeyCode.DownArrow
};
}
}