36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using UnityEngine;
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/// <summary>
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/// Отображение состояния игры на экране наблюдателя
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/// </summary>
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public class ScreenUI : MonoBehaviour
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{
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[SerializeField] private ShipCounters ShipCounters;
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[SerializeField] private ScoreView ScoreView;
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[SerializeField] private RadarView RadarView;
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[SerializeField] private RadarOrigin radarOrigin;
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[SerializeField] DepthScreenView depthScreenView;
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[SerializeField] PressureScreenView pressureScreenView;
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[SerializeField] AmmoScreenView ammo;
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public void Initialize()
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{
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ShipCounters.Initialize();
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GameState.ScoreModel.OnUpdate += ShipCounters.Refresh;
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ScoreView.Initialize();
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GameState.ScoreModel.OnUpdate += ScoreView.Refresh;
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RadarView.Initialize(radarOrigin, GameState.DangersModel);
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depthScreenView.Initialize(GameState.PlayerStateModel);
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pressureScreenView.Initialize(GameState.PlayerStateModel);
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ammo.Initialize(GameState.WeaponModel);
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}
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}
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