36 lines
1.0 KiB
C#

using UnityEngine;
/// <summary>
/// Отображение состояния игры на экране наблюдателя
/// </summary>
public class ScreenUI : MonoBehaviour
{
[SerializeField] private ShipCounters ShipCounters;
[SerializeField] private ScoreView ScoreView;
[SerializeField] private RadarView RadarView;
[SerializeField] private RadarOrigin radarOrigin;
[SerializeField] DepthScreenView depthScreenView;
[SerializeField] PressureScreenView pressureScreenView;
[SerializeField] AmmoScreenView ammo;
public void Initialize()
{
ShipCounters.Initialize();
GameState.ScoreModel.OnUpdate += ShipCounters.Refresh;
ScoreView.Initialize();
GameState.ScoreModel.OnUpdate += ScoreView.Refresh;
RadarView.Initialize(radarOrigin, GameState.DangersModel);
depthScreenView.Initialize(GameState.PlayerStateModel);
pressureScreenView.Initialize(GameState.PlayerStateModel);
ammo.Initialize(GameState.WeaponModel);
}
}