sea-battle-vr/Assets/Scripts/AirdropAccessView.cs
2026-05-29 15:57:20 +03:00

23 lines
462 B
C#

using UnityEngine;
public class AirdropAccessView : MonoBehaviour
{
[SerializeField] CanvasGroup canvasGroup;
public void Init()
{
canvasGroup.alpha = 0;
AirDropManager.AccuracyUpdated += Display;
}
void Display(float accuracy, bool ready)
{
float target = ready ? 1 : 0;
canvasGroup.alpha = target;
}
private void OnDestroy()
{
AirDropManager.AccuracyUpdated -= Display;
}
}