11 lines
273 B
C#
11 lines
273 B
C#
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "SettingGroup", menuName = "Settings/Settings Group")]
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public class SettingsGroup : ScriptableObject
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{
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public string Name;
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public Sprite Icon;
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public List<Setting> Settings;
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}
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