35 lines
963 B
C#
35 lines
963 B
C#
using Lights;
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using UnityEngine;
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public class MainMenuBootstrapOneRegime : MonoBehaviour
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{
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[Header("Системы")]
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[SerializeField] private MenuVideoManager videoManager;
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[SerializeField] private MenuControllerOneRegime controllerOneRegime;
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[SerializeField] private InputController inputController;
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[Header("Канвасы")]
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[SerializeField] private Canvas _menuCanvas;
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[SerializeField] private Canvas _vrCanvas;
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private void Awake()
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{
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if (!BootstrapperState.MainBootstraped)
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{
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SceneLoader.LoadScene("Bootstrap");
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return;
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}
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videoManager.Initialize();
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controllerOneRegime.Initialize();
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_menuCanvas.worldCamera = CamerasManager.Screen_Camera;
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_vrCanvas.worldCamera = CamerasManager.VR_Camera;
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LightSystem.SetAllIndicators(1);
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inputController.Init(startPolling: true);
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RankSystem.Instance.ResetSystem();
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}
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}
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