using UnityEngine; public class Deck : MonoBehaviour { public bool isHit = false; private int playerId = 1; [Header("Ýôôåêòû")] [SerializeField] private ParticleSystem[] fireEffects; public void ApplyHit() { if (isHit) return; isHit = true; var player = transform.root.GetComponent(); if (player != null) playerId = player.PlayerId; SoundManager.Instance.PlayExplosion(playerId); Ship ship = GetComponentInParent(); if (ship != null) ship.ExplodeDeck(transform.position); Ignite(); // çàïóñêàåì îãîíü/äûì } public void Ignite() { foreach (var ps in fireEffects) { if (ps == null) continue; ps.gameObject.SetActive(true); // åñëè èçíà÷àëüíî âûêëþ÷åíû ps.Play(); } } public void Extinguish() { foreach (var ps in fireEffects) { if (ps == null) continue; ps.Stop(); ps.Clear(); } } }