using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fort : MonoBehaviour { [SerializeField] private CannonBattery enemyBattery; [SerializeField] private EnemyCommand enemyCommand; [SerializeField] private Vector3 poz; public CannonBattery EnemyBattery { get { return enemyBattery; } } public EnemyCommand EnemyCommand { get { return enemyCommand; } } public Vector3 Poz { get { return poz; } } }