using UnityEngine; using UnityEngine.UI; public class TurnTimerUI : MonoBehaviour { public Image timerBar; // сам бар public float maxTime = 30f; // время таймера private float currentTime; private bool isRunning = false; public GameManager gameManager; private float originalWidth; void Awake() { RectTransform rt = timerBar.rectTransform; // Якорим и смещаем сверху //rt.anchorMin = new Vector2(0.5f, 1f); //rt.anchorMax = new Vector2(0.5f, 1f); //rt.pivot = new Vector2(0.5f, 1f); originalWidth = rt.sizeDelta.y; StartTimer(); } public void StartTimer() { currentTime = maxTime; isRunning = true; gameObject.SetActive(true); } public void StopTimer() { isRunning = false; gameObject.SetActive(false); } public void ResumeTimer() { isRunning = true; gameObject.SetActive(true); } void Update() { if (!isRunning) return; currentTime -= Time.deltaTime; timerBar.fillAmount = Mathf.Clamp01(currentTime / maxTime); if (currentTime <= 0f) { isRunning = false; gameManager.EndPlayerTurn(); // Переход хода к боту } } }