using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cell : MonoBehaviour
{
public GameObject deck;
private GameObject crossSprite;
private GameObject missSprite;
private GameObject reefSprite; // ← новый дочерний объект
public Material hitMaterial;
void Awake()
{
crossSprite = transform.Find("Cross").gameObject;
missSprite = transform.Find("Miss").gameObject;
reefSprite = transform.Find("Reef")?.gameObject; // null-safe: если нет — просто не использует
HideAll();
}
public void ShowCross()
{
crossSprite.SetActive(true);
missSprite.SetActive(false);
}
public void ShowMiss()
{
crossSprite.SetActive(false);
missSprite.SetActive(true);
}
/// Показывает риф/препятствие (Быстрая игра 2).
public void ShowReef()
{
if (reefSprite != null)
reefSprite.SetActive(true);
}
public void HideAll()
{
crossSprite.SetActive(false);
missSprite.SetActive(false);
if (reefSprite != null)
reefSprite.SetActive(false);
}
public bool hit()
{
bool hit = false;
if (deck)
{
ShowCross();
var deckScript = deck.GetComponent();
if (deckScript != null && !deckScript.isHit)
deckScript.ApplyHit();
return true;
}
ShowMiss();
return hit;
}
}