using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cell : MonoBehaviour { public GameObject deck; private GameObject crossSprite; private GameObject missSprite; private GameObject reefSprite; // ← новый дочерний объект public Material hitMaterial; void Awake() { crossSprite = transform.Find("Cross").gameObject; missSprite = transform.Find("Miss").gameObject; reefSprite = transform.Find("Reef")?.gameObject; // null-safe: если нет — просто не использует HideAll(); } public void ShowCross() { crossSprite.SetActive(true); missSprite.SetActive(false); } public void ShowMiss() { crossSprite.SetActive(false); missSprite.SetActive(true); } /// Показывает риф/препятствие (Быстрая игра 2). public void ShowReef() { if (reefSprite != null) reefSprite.SetActive(true); } public void HideAll() { crossSprite.SetActive(false); missSprite.SetActive(false); if (reefSprite != null) reefSprite.SetActive(false); } public bool hit() { bool hit = false; if (deck) { ShowCross(); var deckScript = deck.GetComponent(); if (deckScript != null && !deckScript.isHit) deckScript.ApplyHit(); return true; } ShowMiss(); return hit; } }