2026-01-09 08:45:22 +03:00

20 lines
435 B
C#

using UnityEngine;
using System.Collections.Generic;
// áîò ïðîñòî ñòðåëÿåò íàóãàä
public class EasyBotAI : IBotAI
{
public Vector2Int MakeMove(GamePole pole)
{
var shots = pole.GetAvailableShots();
if (shots.Count == 0)
return new Vector2Int(-1, -1); // ñèãíàë, ÷òî ñòðåëÿòü íåêóäà
var shot = shots[Random.Range(0, shots.Count)];
return new Vector2Int(shot.x, shot.y);
}
}