14 lines
316 B
C#

using UnityEngine;
using UnityEngine.UI;
public class GameOver : MonoBehaviour
{
[SerializeField] private Sprite[] sprites;
public Image image; // Ýòî Image íà ñöåíå, êóäà âñòàâèòñÿ ñïðàéò
public void GameOverSwitch(bool victory)
{
image.sprite = victory ? sprites[0] : sprites[1];
}
}