22 lines
418 B
C#
22 lines
418 B
C#
using UnityEngine;
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public class Player : MonoBehaviour
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{
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[SerializeField] private int playerId = 1;
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public int PlayerId => playerId;
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[SerializeField] private KeyCode addKey = KeyCode.F2;
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// TODO <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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private void Update()
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{
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if (Input.GetKeyDown(addKey))
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{
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CreditSystem.AddImpulse(playerId);
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}
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}
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}
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