2026-01-09 08:45:22 +03:00

17 lines
464 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fort : MonoBehaviour
{
[SerializeField] private CannonBattery enemyBattery;
[SerializeField] private EnemyCommand enemyCommand;
[SerializeField] private Vector3 poz;
public CannonBattery EnemyBattery { get { return enemyBattery; } }
public EnemyCommand EnemyCommand { get { return enemyCommand; } }
public Vector3 Poz { get { return poz; } }
}