2026-01-09 08:45:22 +03:00

52 lines
1.0 KiB
C#

using UnityEngine;
public class Deck : MonoBehaviour
{
public bool isHit = false;
private int playerId = 1;
[Header("Ýôôåêòû")]
[SerializeField] private ParticleSystem[] fireEffects;
public void ApplyHit()
{
if (isHit) return;
isHit = true;
var player = transform.root.GetComponent<Player>();
if (player != null)
playerId = player.PlayerId;
SoundManager.Instance.PlayExplosion(playerId);
Ship ship = GetComponentInParent<Ship>();
if (ship != null)
ship.ExplodeDeck(transform.position);
Ignite(); // çàïóñêàåì îãîíü/äûì
}
public void Ignite()
{
foreach (var ps in fireEffects)
{
if (ps == null) continue;
ps.gameObject.SetActive(true); // åñëè èçíà÷àëüíî âûêëþ÷åíû
ps.Play();
}
}
public void Extinguish()
{
foreach (var ps in fireEffects)
{
if (ps == null) continue;
ps.Stop();
ps.Clear();
}
}
}