15 lines
425 B
C#

using UnityEngine;
using UnityEngine.UI;
public class GameOver : MonoBehaviour
{
[SerializeField] private Sprite victorySprite; // Ñïðàéò äëÿ ïîáåäû
[SerializeField] private Sprite defeatSprite; // Ñïðàéò äëÿ ïîðàæåíèÿ
public Image image; // Ýòî Image íà ñöåíå, êóäà âñòàâèòñÿ ñïðàéò
public void GameOverSwitch(bool victory)
{
image.sprite = victory ? victorySprite : defeatSprite;
}
}