2026-01-09 08:45:22 +03:00

22 lines
384 B
C#

using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] private int playerId = 1;
public int PlayerId => playerId;
[SerializeField] private KeyCode addKey = KeyCode.F2;
// TODO âûïèëèòü èç ïðîåêòà
private void Update()
{
if (Input.GetKeyDown(addKey))
{
ComWrapper.AddCredit(1, playerId);
}
}
}