22 lines
418 B
C#
Raw Blame History

using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] private int playerId = 1;
public int PlayerId => playerId;
[SerializeField] private KeyCode addKey = KeyCode.F2;
// TODO <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private void Update()
{
if (Input.GetKeyDown(addKey))
{
CreditSystem.AddImpulse(playerId);
}
}
}