Danro-Jump/Assets/Tests/EditMode/Editor/ArcadeStringInputStateTests.cs
Danil Iarosh d39d160d92 Implement physical prize dispensing, service stats, and QR screen timeout
- Добавлен асинхронный процесс аппаратной выдачи физических призов (хоппер и витрина) в GameplayHudController.
- Реализована блокировка выдачи по 10-секундному таймауту датчика хоппера с гарантированной отправкой команды отключения двигателя '300'.
- Реализован автоматический таймаут неактивности на экране QR-кода с последующим переходом в главное меню.
- Расширен сервис статистики PrizeSessionStateService новыми долгосрочными счетчиками (сыгранные игры, очки, монеты, сбои связи COM, физ. выдачи и ошибки).
- Обновлен построитель сводки статистики в меню настроек для отображения новых счетчиков и списка последних 5 сессий.
- Написаны EditMode тесты для проверки инкремента счетчиков и запуска выдачи призов.
2026-06-23 10:36:13 +03:00

180 lines
6.6 KiB
C#

using DanroJump.UI.ArcadeInput;
using NUnit.Framework;
namespace DanroJump.Tests.EditMode
{
public sealed class ArcadeStringInputStateTests
{
[Test]
public void Constructor_KeepsOnlyAllowedCharactersAndAppliesMaxLength()
{
var profile = new ArcadeStringInputProfile(" ABC", 3);
var state = new ArcadeStringInputState(profile, "A!BC");
Assert.That(state.Value, Is.EqualTo("ABC"));
}
[Test]
public void Constructor_NormalizesEmptySymbolsDuplicatesAndInvalidLength()
{
var profile = new ArcadeStringInputProfile("1122", 0);
var state = new ArcadeStringInputState(profile, "2211");
Assert.That(profile.AllowedSymbols, Is.EqualTo("12"));
Assert.That(state.MaxLength, Is.EqualTo(1));
Assert.That(state.Value, Is.EqualTo("2"));
}
[Test]
public void TemplateProfile_KeepsQrPlaceholdersAndPunctuation()
{
var state = new ArcadeStringInputState(
ArcadeStringInputProfile.Template(),
"QR! Score: {score}. Height: {height}");
Assert.That(state.Value, Is.EqualTo("QR! Score: {score}. Height: {height}"));
}
[Test]
public void MoveUpAndDown_CyclesCurrentCharacter()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 4), "");
state.MoveDown();
Assert.That(state.Value, Is.EqualTo("A"));
state.MoveUp();
Assert.That(state.Value, Is.EqualTo(""));
}
[Test]
public void SubmitOnCharacter_MovesCursorRightUntilActions()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "");
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(0));
state.Submit();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(1));
state.Submit();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
}
[Test]
public void SubmitOnDeleteAction_ClearsSelectedSlotWithoutConfirming()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
state.MoveRight();
state.MoveRight();
state.MoveDown();
var result = state.Submit();
Assert.That(result, Is.EqualTo(ArcadeStringInputSubmitResult.None));
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(1));
Assert.That(state.Value, Is.EqualTo("1"));
}
[Test]
public void SubmitOnConfirmAndCancel_ReturnsTerminalResults()
{
var confirmState = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 1), "1");
confirmState.MoveRight();
Assert.That(confirmState.Submit(), Is.EqualTo(ArcadeStringInputSubmitResult.Confirm));
var cancelState = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 1), "1");
cancelState.MoveRight();
cancelState.MoveDown();
cancelState.MoveDown();
Assert.That(cancelState.Submit(), Is.EqualTo(ArcadeStringInputSubmitResult.Cancel));
}
[Test]
public void DeleteCurrentCharacter_DoesNotChangeOtherSlots()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 3), "ABC");
state.MoveRight();
state.DeleteCurrentCharacter();
Assert.That(state.GetSlot(0), Is.EqualTo('A'));
Assert.That(state.GetSlot(1), Is.EqualTo(ArcadeStringInputState.BlankCharacter));
Assert.That(state.GetSlot(2), Is.EqualTo('C'));
Assert.That(state.Value, Is.EqualTo("A C"));
}
[Test]
public void Value_TrimsOnlyTrailingBlanks()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 3), "A C");
Assert.That(state.Value, Is.EqualTo("A C"));
}
[Test]
public void MoveLeftFromActions_ReturnsToLastSlot()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
state.MoveRight();
state.MoveRight();
state.MoveLeft();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(1));
}
[Test]
public void MoveRight_CyclesAcrossSlotsActionsAndBackToFirstSlot()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
state.MoveRight();
Assert.That(state.SelectedSlot, Is.EqualTo(1));
state.MoveRight();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
state.MoveRight();
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Delete));
state.MoveRight();
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Cancel));
state.MoveRight();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(0));
}
[Test]
public void MoveLeft_CyclesAcrossSlotsActionsAndBackToLastSlot()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
state.MoveLeft();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Cancel));
state.MoveLeft();
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Delete));
state.MoveLeft();
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
state.MoveLeft();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(1));
}
}
}