Danro-Jump/Assets/Tests/EditMode/Editor/PrizeLevelsModalWindowTests.cs
Danil Iarosh c1b72854f4 Implement prize QR and service UI polish
Подробные изменения:

- Добавлена система призовых уровней и выдачи призов с QR-контуром Telegram, шаблоном сообщения и генерацией QR без внешних библиотек.

- Доработаны сервисные настройки: действия кнопок, модальные окна, ввод с джойстика/клавиатуры, статистика, настройки призов и маршрутизация QR.

- Переработаны gameplay HUD и overlay-панели на UI Toolkit со спрайтовыми плашками, DEV BUILD-статистикой, экраном продолжения и экраном результата приза.

- Исправлены сценарии смерти, GameOver, продолжения игры, начисления очков за высоту и перехода в главное меню.

- Перенесены UI-шаблоны из Resources в Assets/UI, подключена Addressables-загрузка шаблонов настроек и standalone-стили для MainMenuModals.

- Добавлены EditMode/PlayMode тесты для призов, QR, arcade input, UI-модалок, scene flow, HUD и gameplay-сессии.

- Обновлены сцены, настройки Addressables, service settings database, документация и дорожная карта.

Проверки:

- Targeted EditMode QR/UI/settings: 23/23 passed

- Targeted UI templates/EditMode: 17/17 passed

- MainMenuUxmlTests: 3/3 passed

- Full EditMode: 129/129 passed

- PlayMode: 6/6 passed

- Runtime Addressables template load check: loaded=5

- Unity Console после финального refresh: 0 errors
2026-06-12 16:43:28 +03:00

182 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using DanroJump.Prizes;
using DanroJump.Settings;
using DanroJump.UI.MainMenu;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.UIElements;
namespace DanroJump.Tests.EditMode
{
public sealed class PrizeLevelsModalWindowTests
{
[Test]
public void AddOrUpdateLevel_SavesPrizeLevelsJson()
{
var settings = new StubSettingsService();
var window = new PrizeLevelsModalWindow(CreateListRoot(), settings);
window.AddOrUpdateLevel(120, PrizeRewardKind.Small);
window.AddOrUpdateLevel(240, PrizeRewardKind.Big);
var table = PrizeLevelTable.FromJson(settings.GetString(ServiceSettingsKeys.PrizeLevels));
Assert.That(settings.SaveCalls, Is.EqualTo(2));
Assert.That(table.Count, Is.EqualTo(2));
Assert.That(table.ResolveRewardKind(250), Is.EqualTo(PrizeRewardKind.Big));
}
[Test]
public void AddOrUpdateLevel_ReplacesExistingScore()
{
var settings = new StubSettingsService();
var window = new PrizeLevelsModalWindow(CreateListRoot(), settings);
window.AddOrUpdateLevel(100, PrizeRewardKind.Small);
window.AddOrUpdateLevel(100, PrizeRewardKind.None);
var table = PrizeLevelTable.FromJson(settings.GetString(ServiceSettingsKeys.PrizeLevels));
Assert.That(table.Count, Is.EqualTo(1));
Assert.That(table.ResolveRewardKind(100), Is.EqualTo(PrizeRewardKind.None));
}
[Test]
public void Open_BuildsRowsForConfiguredLevels()
{
var table = new PrizeLevelTable();
table.Upsert(100, PrizeRewardKind.Small);
table.Upsert(200, PrizeRewardKind.Big);
var settings = new StubSettingsService(table.ToJson());
var root = CreateListRoot();
var window = new PrizeLevelsModalWindow(root, settings);
window.Open();
var rowCount = 0;
root.Query<VisualElement>(className: "prize-level-row").ForEach(_ => rowCount++);
Assert.That(rowCount, Is.EqualTo(2));
Assert.That(root.Q<Label>("PrizeLevelsStatus").text, Does.Contain("Настроено уровней: 2"));
}
[Test]
public void JoystickSubmit_OnAddButtonRaisesAddRequested()
{
var settings = new StubSettingsService();
var root = CreateListRoot();
var window = new PrizeLevelsModalWindow(root, settings);
var calls = 0;
window.AddRequested += () => calls++;
window.HandleNavigationKey(root.Q<Button>("PrizeLevelsAddButton"), KeyCode.JoystickButton0);
Assert.That(calls, Is.EqualTo(1));
}
[Test]
public void KeyboardSubmit_OnDeleteButtonRemovesLevel()
{
var table = new PrizeLevelTable();
table.Upsert(100, PrizeRewardKind.QRCode);
table.Upsert(200, PrizeRewardKind.Hopper);
var settings = new StubSettingsService(table.ToJson());
var root = CreateListRoot();
var window = new PrizeLevelsModalWindow(root, settings);
window.Open();
var deleteButton = root.Q<Button>(className: "prize-level-delete-button");
Assert.That(deleteButton, Is.Not.Null);
Assert.That(window.HandleNavigationKey(deleteButton, KeyCode.Return), Is.True);
var savedTable = PrizeLevelTable.FromJson(settings.GetString(ServiceSettingsKeys.PrizeLevels));
Assert.That(savedTable.Count, Is.EqualTo(1));
Assert.That(savedTable.ResolveRewardKind(250), Is.EqualTo(PrizeRewardKind.Hopper));
}
[Test]
public void HorizontalKeyboardInput_IsHandledForArcadeFocusNavigation()
{
var settings = new StubSettingsService();
var root = CreateListRoot();
var window = new PrizeLevelsModalWindow(root, settings);
Assert.That(window.HandleNavigationKey(root.Q<Button>("PrizeLevelsAddButton"), KeyCode.RightArrow), Is.True);
}
private static VisualElement CreateListRoot()
{
var root = new VisualElement { name = "PrizeLevelsModal" };
root.Add(new ScrollView { name = "PrizeLevelsList" });
root.Add(new Label { name = "PrizeLevelsStatus" });
root.Add(new Button { name = "PrizeLevelsAddButton" });
root.Add(new Button { name = "PrizeLevelsCloseButton" });
return root;
}
private sealed class StubSettingsService : IServiceSettingsService
{
private string prizeLevelsJson;
public StubSettingsService(string prizeLevelsJson = "{\"levels\":[]}")
{
this.prizeLevelsJson = prizeLevelsJson;
}
public int SaveCalls { get; private set; }
public ServiceSettingsDatabase Database => null;
public event Action SettingsLoaded { add { } remove { } }
public event Action SettingsSaved { add { } remove { } }
public event Action<string, ServiceSettingValue> SettingChanged { add { } remove { } }
public void Load() { }
public void Save() => SaveCalls++;
public void ReloadExternalChanges() { }
public void ApplyAll() { }
public void ResetAllToDefaults() { }
public void ResetGroupToDefaults(string groupName) { }
public bool Set(string key, ServiceSettingValue value)
{
if (key != ServiceSettingsKeys.PrizeLevels || value.type != ServiceSettingValueType.String)
{
return false;
}
prizeLevelsJson = value.stringValue;
return true;
}
public bool SetExternal(string key, ServiceSettingValue value) => Set(key, value);
public bool SetBool(string key, bool value) => false;
public bool SetInt(string key, int value) => false;
public bool SetFloat(string key, float value) => false;
public bool SetString(string key, string value) => Set(key, ServiceSettingValue.String(value));
public bool SetOptionIndex(string key, int optionIndex) => false;
public bool TryGetDefinition(string key, out ServiceSettingDefinition definition)
{
definition = null;
return key == ServiceSettingsKeys.PrizeLevels;
}
public IReadOnlyDictionary<string, ServiceSettingValue> Snapshot()
{
return new Dictionary<string, ServiceSettingValue>
{
[ServiceSettingsKeys.PrizeLevels] = ServiceSettingValue.String(prizeLevelsJson)
};
}
public ServiceSettingValue Get(string key)
{
return key == ServiceSettingsKeys.PrizeLevels
? ServiceSettingValue.String(prizeLevelsJson)
: default;
}
public bool GetBool(string key) => false;
public int GetInt(string key) => 0;
public float GetFloat(string key) => 0f;
public string GetString(string key) => key == ServiceSettingsKeys.PrizeLevels ? prizeLevelsJson : string.Empty;
public int GetOptionIndex(string key) => 0;
}
}
}