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09f10bd5be
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integrated Audio system in player and enemies scripts; made ScriptableObjects for SFX Assets; modified AudioManager.cs by _sega to play random SFX from SFX Asset
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2025-10-24 16:54:12 +03:00 |
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4a750d9404
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Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers
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2025-10-23 17:07:23 +03:00 |
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5e7b1c4cdd
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Refactor player death handling; update enemy exit positions; adjust jump pad scale and light dimmer logic
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2025-10-21 16:58:21 +03:00 |
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46b8ed61cb
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Add new materials for Lava and Laser; update Floor Tile Rule and Main Palette; enhance LightDimmer and PickableProjectile scripts with additional comments and logic
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2025-10-20 16:59:23 +03:00 |
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37b0926a82
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Refactor health management to use float values for damage and healing; update serialized versions for assets
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2025-10-13 11:41:36 +03:00 |
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d821e7c1df
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Project refactoring pt.2
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2025-10-08 10:24:56 +03:00 |
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