9 Commits

Author SHA1 Message Date
6b4d1d8923 added freeze and unfreeze player actions, updated method signatures for consistency 2025-12-10 16:55:36 +03:00
175287f195 feat(lever): implement deactivating lever functionality and update prefab settings 2025-11-26 10:25:11 +03:00
05a1469725 feat(platforms): add new platform types and implement lever functionality 2025-11-24 16:57:20 +03:00
47b43cf122 feat(platforms): add new platform types and enhance player interactions 2025-11-19 16:59:50 +03:00
5bafc385da feat(audio): increase SFX pool size and preload audio data
- Increased SFX pool size from 8 to 16 in AudioManager
- Enabled preloadAudioData for multiple SFX files
- Removed unused VisualScripting import from Checkpoint script
- Reordered using statements in several scripts for consistency
- Added CoinCollectible component to Coin prefab with pickup effects
- Updated sorting layers and mesh LOD settings in Coin prefabs
- Fixed typo in Interfaces.cs: optionaAttachPoint to optionalAttachPoint
- Modified AddCoin method to accept count parameter and handle coin overflow
- Moved projectile scripts (BasicProjectile, EnemyBasicProjectile, PhysicsProjectile, PickableProjectile)
- Cleaned up unused namespaces and imports across various scripts
2025-10-30 16:39:15 +03:00
4a750d9404 Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers 2025-10-23 17:07:23 +03:00
37b0926a82 Refactor health management to use float values for damage and healing; update serialized versions for assets 2025-10-13 11:41:36 +03:00
a6bb1f9114 Implement IDamageable interface and Health management for player and enemy controllers 2025-10-08 11:02:42 +03:00
d821e7c1df Project refactoring pt.2 2025-10-08 10:24:56 +03:00