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Danro
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Danro
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Level_2
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Variant 2
History
Danil Iarosh
37b0926a82
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
..
Tiles
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Floor Tile Rule.asset
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Floor Tile Rule.asset.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Level_2_256x256_v2.png
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Level_2_256x256_v2.png.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Level_2_v2.prefab
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
Level_2_v2.prefab.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Tiles.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00