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Robotail/Danro
Robotail/Danro
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Danro/Assets/Resources/Sprites/Tilesets/Level_2/Variant 2
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Danil Iarosh 37b0926a82 Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
..
Tiles
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Floor Tile Rule.asset
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Floor Tile Rule.asset.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Level_2_256x256_v2.png
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Level_2_256x256_v2.png.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Level_2_v2.prefab
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
Level_2_v2.prefab.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Tiles.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
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