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Danro
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Danil Iarosh
37b0926a82
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
..
Levels
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
99-99.unity
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
99-99.unity.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Level UI.unity
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Level UI.unity.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Levels.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
MainMenu.unity
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
MainMenu.unity.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00