Danil Iarosh a845161079 feat(audio): Integrated level-specific sound effects and music control
-Add LevelSpecificPlayerSFX prefabs for levels 1-1 and 1-2
-Configure checkpoints to activate sound effects, including pitch, volume, and audio editing
-Rename the checkpoint effect object to Checkpoint VFX
-Update the audio manager, the default value of the music target volume is 0.2
-Add SoundEffect structure to support sound parameter configuration
-Optimize audio source creation and crossfade logic
-Remove the old music control components and use the new audio management method
2025-10-29 16:46:24 +03:00

12 lines
280 B
C#

using UnityEngine;
using RR.Common.Audio;
namespace RR.Game2D.Behaviour.ScriptableObjects
{
[CreateAssetMenu(fileName = "SFXAsset", menuName = "Audio/SFX Assets/SFXAsset")]
public class SFXAsset : ScriptableObject
{
public SoundEffect[] soundEffects;
}
}