Danro/Assets/Scripts/Audio/SoundEffect.cs
Danil Iarosh a845161079 feat(audio): Integrated level-specific sound effects and music control
-Add LevelSpecificPlayerSFX prefabs for levels 1-1 and 1-2
-Configure checkpoints to activate sound effects, including pitch, volume, and audio editing
-Rename the checkpoint effect object to Checkpoint VFX
-Update the audio manager, the default value of the music target volume is 0.2
-Add SoundEffect structure to support sound parameter configuration
-Optimize audio source creation and crossfade logic
-Remove the old music control components and use the new audio management method
2025-10-29 16:46:24 +03:00

13 lines
222 B
C#

using System;
using UnityEngine;
namespace RR.Common.Audio
{
[Serializable]
public struct SoundEffect
{
public AudioClip sound;
[Min(0f)]public float volume;
public float pitch;
}
}