140 lines
4.0 KiB
C#
140 lines
4.0 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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using RR.Game2D.Core.Managers;
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namespace RR.Common.UI
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{
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/// <summary>
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/// Контроллер панели завершения игры.
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/// Управляет отображением баннеров выигрыша и проигрыша.
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/// </summary>
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public class GameEndUIController : MonoBehaviour
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{
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[Header("Баннеры")]
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[SerializeField] private WinBannerController winBanner;
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[SerializeField] private LoseBannerController loseBanner;
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[Header("Фон")]
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[SerializeField] private Image backgroundOverlay;
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[SerializeField] private Color overlayColor = new Color(0, 0, 0, 100f/255f);
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/// <summary>
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/// Событие, вызываемое при показе баннера выигрыша.
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/// </summary>
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public event Action<float> WinBannerShown;
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/// <summary>
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/// Событие, вызываемое при показе баннера проигрыша.
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/// </summary>
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public event Action<float> LoseBannerShown;
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/// <summary>
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/// Событие, вызываемое при закрытии любого баннера.
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/// </summary>
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public event Action BannerDismissed;
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private void OnEnable()
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{
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if (GameManager.Instance == null) return;
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GameManager.Instance.GameWonEvent += OnGameWon;
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GameManager.Instance.GameOverEvent += OnGameOver;
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// Подписываемся на события закрытия баннеров
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if (winBanner)
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{
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winBanner.WinBannerDismissed += OnBannerDismissed;
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}
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if (loseBanner)
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{
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loseBanner.ContinueClicked += OnBannerDismissed;
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}
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}
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private void OnDisable()
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{
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if (GameManager.Instance == null) return;
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GameManager.Instance.GameWonEvent -= OnGameWon;
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GameManager.Instance.GameOverEvent -= OnGameOver;
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// Отписываемся от событий закрытия баннеров
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if (winBanner)
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{
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winBanner.WinBannerDismissed -= OnBannerDismissed;
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}
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if (loseBanner)
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{
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loseBanner.ContinueClicked -= OnBannerDismissed;
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}
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}
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private void Awake()
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{
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// Изначально скрываем фон
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if (backgroundOverlay)
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{
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backgroundOverlay.color = new Color(0, 0, 0, 0);
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}
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}
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private void OnGameWon(float gameTime)
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{
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if (GameManager.Instance)
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{
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GameManager.Instance.SetPause(true);
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}
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ShowOverlay();
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if (winBanner)
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{
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winBanner.ShowWin(gameTime);
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}
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WinBannerShown?.Invoke(gameTime);
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}
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private void OnGameOver(float gameTime)
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{
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if (GameManager.Instance)
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{
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GameManager.Instance.SetPause(true);
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}
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ShowOverlay();
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if (loseBanner)
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{
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loseBanner.ShowLose(gameTime);
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}
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LoseBannerShown?.Invoke(gameTime);
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}
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private void ShowOverlay()
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{
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if (backgroundOverlay)
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{
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backgroundOverlay.color = overlayColor;
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}
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}
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private void HideOverlay()
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{
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if (backgroundOverlay)
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{
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backgroundOverlay.color = new Color(0, 0, 0, 0);
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}
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}
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private void OnBannerDismissed()
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{
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HideOverlay();
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BannerDismissed?.Invoke();
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}
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}
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}
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