22 lines
461 B
C#

using System;
using System.Collections;
using UnityEngine;
namespace RR.Common.Behaviour
{
/// <summary>
/// Действие задержки
/// </summary>
[Serializable]
public class WaitAction : SequenceAction
{
[SerializeField] public float duration = 1f;
public override IEnumerator Execute(Sequencer context, GameObject target)
{
yield return new WaitForSeconds(duration);
}
}
}