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Robotail/Danro
Robotail/Danro
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Danro/Assets/Prefabs/Enemies
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Danil Iarosh 37b0926a82 Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
..
Enemy_1 Shooter.prefab
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
Enemy_1 Shooter.prefab.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Enemy_1.prefab
Refactor health management to use float values for damage and healing; update serialized versions for assets
2025-10-13 11:41:36 +03:00
Enemy_1.prefab.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Enemy_2 Shooter.prefab
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Enemy_2 Shooter.prefab.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Enemy_2.prefab
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Enemy_2.prefab.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Enemy_Crab.prefab
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
Enemy_Crab.prefab.meta
Project refactoring pt.2
2025-10-08 10:24:56 +03:00
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