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Gitea Actions Demo / Explore-Gitea-Actions (push) Has been cancelled
- завершен спринт 24 марта - 2 апреля с опережением плана и закрытием задач раньше срока - расширена и стабилизирована система призов: добавлены и доработаны QR-tier конфиги, новые типы и модели данных, сохранение `qrCodes` в `prizes.json`, fallback-логика и синхронизация через `PrizeSystemManager`, `PrizeDatabase` и `LevelPrizeConfig` - переработан flow настройки QR-призов: добавлены `QRCodeSettingsModal` и связанный UI-код, разнесены короткий текст приза и полный текст сообщения, добавлены шаблоны форматирования, корректная подстановка текста в QR и в UI-модалках, а также сохранение конфигурации между запусками - доработан flow суперприза и текстовых настроек: добавлены fallback-правила показа, корректная обработка пустых строк и строк из одних пробелов, обновлены binders и показ текста в меню - реализована и обновлена отдельная настройка витрины: добавлена `PrizeStandSettingsModal`, обновлена навигация строк, логика выбора ячейки и порогов очков, циклический выбор ячеек, ускорение изменения значений и исправления для keyboard/gamepad UX - доработана игровая модалка витрины `PrizeStandModal`: добавлен вывод очков игрока, форматируемый текст счета, улучшено отображение ячеек и связанная логика выбора приза - исправлен подсчет очков и интеграция с prize flow: `ScoreSystem` переведен на событийное обновление текущего счета, добавлены `CurrentScore`, `CurrentScoreChanged` и корректный display score, витрина и связанные UI-элементы теперь получают актуальные очки, а не нулевые или несвоевременные preview-значения - переработаны модальные окна и навигация UI: улучшены `Modal`, `ModalManager`, `UIRowPointer`, `RulesModal`, `QRCodeModal`, `PrizeStandModal`, `LevelPrizeSettingsModal` и др., чтобы фокус, указатель и submit работали консистентно без мыши - обновлен win/prize UI: доработаны `WinBannerController`, `GameEndUIController`, `MainMenu`, `QRCodeUIController`, `TopPanelTextController` и настройки UI, улучшены тексты баннеров, отображение призов и итогового счета - обновлены сцены и ассеты под новый flow: `MainMenu`, `Level UI`, prefab'ы строк настроек и кнопок, глобальные префабы, шрифты TMP, иконки, recovery-данные и ресурсы UI - добавлены вспомогательные UI-компоненты и служебные скрипты: `ButtonTextFocusColor`, `SelectableDescriptionTarget`, `QRTier` и другие изменения, поддерживающие новый конфигурируемый prize UI
492 lines
15 KiB
Plaintext
492 lines
15 KiB
Plaintext
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