- Добавлен ComSystemManager как новый публичный компонент COM-системы для поэтапной замены ComWrapper - Реализовано получение роли контроллера только после успешного handshake в ComDeviceClient - Добавлено публичное поле ControllerRole в ComDeviceClient - Добавлен запрос роли по команде 97 и разбор ответа формата ROLE : <value> (с пробелами) - В ComMultiManager добавлена логика выбора DefaultDeviceId по роли main_controller - Добавлен доступ к роли устройства через GetDeviceRole(deviceId) в менеджере и фасаде - В ComWrapper добавлены настройки роли: roleRequestCommand, roleResponsePrefix, roleRequestTimeoutMs, mainControllerRole - Дефолтная команда запроса роли изменена на 97 - Выполнена кодовая миграция зависимостей с ComWrapper на ComSystemManager в GameManager, GlobalsManager, PaymentManager, BalanceManager, InactivityManager, COMInput, LightController, PrizeSystem - В GlobalsManager исправлена инициализация ссылки после AddComponent<ComSystemManager>(), чтобы исключить NullReference
60 lines
2.7 KiB
C#
60 lines
2.7 KiB
C#
using RR.Common.Controls;
|
|
using RR.Common.Settings;
|
|
using RR.Game2D.Core.Managers;
|
|
using UnityEngine;
|
|
|
|
namespace RR.Common.Managers
|
|
{
|
|
public class GlobalsManager : MonoBehaviour
|
|
{
|
|
private SettingsManager _settingsManager;
|
|
private ComSystemManager _comSystemManager;
|
|
private In _in;
|
|
private PrizeSystem _prizeSystem;
|
|
private PrizeSystemManager _prizeSystemManager;
|
|
private PaymentManager _paymentManager;
|
|
private ComInputToInputSystemAdapter _adapter;
|
|
|
|
private void Awake()
|
|
{
|
|
GameManager.Logger.Log(name ,"Initializing global objects...");
|
|
_settingsManager = GetComponent<SettingsManager>();
|
|
_comSystemManager = GetComponent<ComSystemManager>();
|
|
_in = GetComponent<In>();
|
|
_prizeSystem = GetComponent<PrizeSystem>();
|
|
_prizeSystemManager = GetComponent<PrizeSystemManager>();
|
|
_paymentManager = GetComponent<PaymentManager>();
|
|
_adapter = GetComponent<ComInputToInputSystemAdapter>();
|
|
|
|
if (_settingsManager == null) _settingsManager = gameObject.AddComponent<SettingsManager>();
|
|
if (_comSystemManager == null) _comSystemManager = gameObject.AddComponent<ComSystemManager>();
|
|
if (_in == null) _in = gameObject.AddComponent<In>();
|
|
if (_prizeSystem == null) _prizeSystem = gameObject.AddComponent<PrizeSystem>();
|
|
if (_prizeSystemManager == null) _prizeSystemManager = gameObject.AddComponent<PrizeSystemManager>();
|
|
if (_paymentManager == null) _paymentManager = gameObject.AddComponent<PaymentManager>();
|
|
if (_adapter == null) _adapter = gameObject.AddComponent<ComInputToInputSystemAdapter>();
|
|
|
|
_settingsManager.Initialize();
|
|
GameManager.Logger.Log(name, "SettingsManager successfully initialized.");
|
|
|
|
_comSystemManager.Initialize();
|
|
GameManager.Logger.Log(name, "ComSystemManager successfully initialized.");
|
|
|
|
_in.Initialize();
|
|
GameManager.Logger.Log(name, "In.cs successfully initialized.");
|
|
|
|
_prizeSystem.Initialize();
|
|
GameManager.Logger.Log(name, "PrizeSystem successfully initialized.");
|
|
|
|
_prizeSystemManager.Initialize();
|
|
GameManager.Logger.Log(name, "PrizeSystemManager successfully initialized.");
|
|
|
|
_paymentManager.Initialize();
|
|
GameManager.Logger.Log(name, "PaymentManager successfully initialized.");
|
|
|
|
_adapter.Initialize();
|
|
GameManager.Logger.Log(name, "InputAdapter successfully initialized.");
|
|
}
|
|
}
|
|
}
|