Danro/Assets/Scripts/Projectiles/EnemyBasicProjectile.cs

47 lines
1.3 KiB
C#

using UnityEngine;
using RR.Game2D.Core;
using RR.Game2D.Behaviour;
namespace RR.Game2D.Entities.Projectiles
{
public class EnemyBasicProjectile : BasicProjectile
{
[SerializeField] public bool despawnInstantly = false;
[SerializeField] public float fallGravityScale = 3f;
protected override void Awake()
{
base.Awake();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.gravityScale = 0;
}
private void Update()
{
if (Time.time - launchTime>= maxLifetime)
{
if (despawnInstantly) Despawn();
else
{
rb.bodyType = RigidbodyType2D.Dynamic;
rb.gravityScale = fallGravityScale;
}
}
}
protected override void OnHit(Collision2D target, Vector2 point, Vector2 relativeVelocity)
{
var player = GameManager.Instance.PlayerObj;
if (target.collider.CompareTag("Player"))
{
player.GetComponent<PlayerController>().TakeDamage(projectileDamage);
}
else if (target.collider.CompareTag("Projectile") || target.collider.CompareTag("Enemy"))
Despawn();
base.OnHit(target, point, relativeVelocity);
}
}
}