- Added PaymentManager integration with GameManager - Implemented credit-based lives increment system - Updated UI layout and anchor positions in MainMenu scene - Added AddCredit input action bindings for keyboard and gamepad - Refactored GameManager to use StartingLives, MaxLives properties - Added UICreditsTextController for displaying credits and lives- Fixed prefab initialization order and component dependencies - Updated ComWrapper serialization and prize checking logic - Removed obsolete setLivesToDefaultAfterFirstLose setting - Improved scene loading and player spawn management
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