Danro/Assets/Scripts/ScriptableObjects/MainSettings.asset
Danil Iarosh 98d5285b46 feat(logging): add advanced logging example with file output
- Created AdvancedLoggingExample class demonstrating composite and file loggers
- Implemented multi-file logging setup with separate error and full logs
- Added game event and performance logging methods
- Included key input handling for log operations (flush, clear)
- Setup proper resource disposal on application quit
2025-11-07 14:12:50 +03:00

23 lines
641 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 72dfd8e4297157e468c4edf1a3b4808b, type: 3}
m_Name: MainSettings
m_EditorClassIdentifier: Assembly-CSharp::RR.Common.Behaviour.ScriptableObjects.GameSettings
isFullscreen: 1
musicVolume: 1
sfxVolume: 1
isFreeGame: 0
isGivingPrizes: 1
startLivesCount: 3
livesIncreasedByCredits: 1
setLivesToDefaultAfterFirstLose: 1