Danro/Assets/Scripts/Projectiles/BasicProjectile.cs

30 lines
890 B
C#

using UnityEngine;
namespace RR.Game2D.Entities.Projectiles
{
public class BasicProjectile : Projectile2D
{
protected override void Awake()
{
base.Awake();
rb.bodyType = RigidbodyType2D.Kinematic;
col.isTrigger = false;
}
//protected override void OnHit(Collision2D target, Vector2 point, Vector2 relativeVelocity)
//{
//var player = GameManager.Instance.PlayerObj;
//if (target.collider.CompareTag("Player"))
// player.GetComponent<PlayerController>().Die();
//else if (target.collider.CompareTag("Projectile") || target.collider.CompareTag("Enemy"))
// Despawn();
// if (!target.collider.CompareTag(owner.tag))
// Despawn();
// base.OnHit(target, point, relativeVelocity);
//}
}
}