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Robotail/Danro
Robotail/Danro
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Danro/Assets/Scripts/Behaviour/ThrowProjectiles
History
Danil Iarosh abe90fcfce feat(animation): add new player animations and update player prefab references
2025-11-17 17:00:43 +03:00
..
EnemyFireScript.cs
feat(audio): Integrated level-specific sound effects and music control
2025-10-29 16:46:24 +03:00
EnemyFireScript.cs.meta
integrated Audio system in player and enemies scripts; made ScriptableObjects for SFX Assets; modified AudioManager.cs by _sega to play random SFX from SFX Asset
2025-10-24 16:54:12 +03:00
FireScript2D.cs
feat(audio): increase SFX pool size and preload audio data
2025-10-30 16:39:15 +03:00
FireScript2D.cs.meta
integrated Audio system in player and enemies scripts; made ScriptableObjects for SFX Assets; modified AudioManager.cs by _sega to play random SFX from SFX Asset
2025-10-24 16:54:12 +03:00
PlayerFireScript.cs
feat(animation): add new player animations and update player prefab references
2025-11-17 17:00:43 +03:00
PlayerFireScript.cs.meta
integrated Audio system in player and enemies scripts; made ScriptableObjects for SFX Assets; modified AudioManager.cs by _sega to play random SFX from SFX Asset
2025-10-24 16:54:12 +03:00
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