Исправлен баг с зависанием при выходе из настройки призов
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@ -101,8 +101,6 @@ public class CharacterSettingPanel : MonoBehaviour
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direction3 += In.GetButtonDown(ButtonPinMapping.startOnePlayer) ? -1 : 0;
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direction3 += In.GetButtonDown(ButtonPinMapping.startTwoPlayers) ? +1 : 0;
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//holdingSave = In.GetButton(ButtonPinMapping.startOnePlayer) && In.GetButton(ButtonPinMapping.startTwoPlayers);
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//holdingSave = In.GetButton(ButtonPinMapping.down2);
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holdingSave = In.GetButton(ButtonPinMapping.startOnePlayer) && In.GetButton(ButtonPinMapping.startTwoPlayers);
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}
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@ -245,6 +243,7 @@ public class CharacterSettingPanel : MonoBehaviour
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PrizeSerializer.SetPrizes(prizes);
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CharacterController.I.RefreshPrizes();
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timeRest = timeToConfirm;
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GameManager.instance.stateMachine.ChangeState(new SettingsState());
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}
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@ -21,8 +21,8 @@ public class EnterPrizesForCharactersState : IState
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public void exit()
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{
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GameManager.instance.stateMachine.ChangeState(prevState);
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rootPanel.SetActive(false);
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//GameManager.instance.stateMachine.ChangeState(prevState);
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}
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public void update()
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{
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