Убрал лишний вызов проверки состояния витрины (вероятная причина race condition)

This commit is contained in:
se_ga 2026-04-18 11:23:18 +03:00
parent 7a5f9ec7ce
commit f252cd5f79
2 changed files with 2 additions and 2 deletions

View File

@ -11349,7 +11349,7 @@ Material:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 1, g: 0, b: 0.61669445, a: 1}
- _GlowColor: {r: 0, g: 0.097905874, b: 1, a: 1}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0.554717, g: 0.554717, b: 0.554717, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}

View File

@ -16,7 +16,7 @@ public class VitrinaView : MonoBehaviour
if (instance == null)
{
instance = GameObject.FindObjectOfType<VitrinaView>();
CharacterEventBus.Instance.OnCharacterAppeared.AddListener(instance.ActivateIfNeed);
//CharacterEventBus.Instance.OnCharacterAppeared.AddListener(instance.ActivateIfNeed);
instance.Deactivate();
}
return instance;