27 lines
682 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CheckQrState : IState
{
float timer = 0;
IState prevState;
public CheckQrState(IState prevState)
{
this.prevState = prevState;
}
public void enter() => GameManager.instance.checkQrPanel.SetActive(true);
public void exit() => GameManager.instance.checkQrPanel.SetActive(false);
public void update()
{
if (In.GetButtonDownAnyPlayer(PlayerAction.down))
{
//GameManager.instance.stateMachine.ChangeState(new SettingsState());
GameManager.instance.stateMachine.ChangeState(prevState);
}
}
}