32 lines
639 B
C#
32 lines
639 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class EnterPrizesForCharactersState : IState
|
|
{
|
|
GameObject rootPanel;
|
|
List<Prize> prizes;
|
|
IState prevState;
|
|
|
|
public EnterPrizesForCharactersState(IState prevState)
|
|
{
|
|
this.prevState = prevState;
|
|
}
|
|
|
|
public void enter()
|
|
{
|
|
rootPanel = GameManager.instance.CharactersConfigurator;
|
|
rootPanel.SetActive(true);
|
|
}
|
|
|
|
public void exit()
|
|
{
|
|
rootPanel.SetActive(false);
|
|
//GameManager.instance.stateMachine.ChangeState(prevState);
|
|
}
|
|
public void update()
|
|
{
|
|
|
|
}
|
|
}
|