17 lines
492 B
C#
17 lines
492 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CoinSound : MonoBehaviour
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{
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private void OnEnable()
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{
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AudioSource source = GetComponent<AudioSource>();
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//source.volume = float.Parse(SettingsManager.instance.GetSettingValue("Громкость эффектов")) / 10;
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source.volume = SettingsManager.GetFloat("SoundsVolume", 0.5f);
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source.Play();
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//Destroy(source, source.clip.length);
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}
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}
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